Tasmania
With New Zealand at least momentarily liberated from the Invid, the next step to securing the region is to eliminate the Invid hive on Tasmania.
Double Down
If the new Tasmania tower hive is completed the risk of the liberation in New Zealand being undone becomes a near certainty. Swift action is needed, but what chance is there of success? Could the shocking discovery of EBSIS agents working hand in hand with the Invid on Tasmania provide a key to victory?
Raising Hope
With the route to New Zealand opens the people from Hope Springs can be relocated from the desert refuge to sanctuary, but it is still a dangerous operation that will need the Blackjacks there to protect the lives of the civilians.
Genesis Australis
The 21st uncover an Invid Genesis Pit in central Australia while searching for a missing group of Aborigines. Deep in the heart of the Genesis Cavern the Blackjacks will learn of the strange alchemical magic of the Invid and its effect on reality.
Darwin Days
The threat from Darwin has reached the point where it has to be dealt with. The Blackjacks are at the forefront of operations to destabilize and remove the most dangerous factions from that lawless city.
Rattle the Bones
The Alliance steps up their efforts to locate and neutralize the Blackjacks before they become too big a threat. On the other side the Blackjacks realize they have poked a hornet's nest with their actions and seek a means to strengthen their own position, including opening ties with the smuggler called the Bone Man.
Smuggler's Blues
A distress call from one of the Bone Man's smugglers draws the Blackjacks into battle with the Golden Dragons, and the Invid.
Next: Resist