DC Heroes was originally produced by Mayfair Games back in the mid-eighties. The game evolved through three editions and produced numerous supplements and modules along the way. The game system (MEGS - Mayfair Exponential Gaming System) was revived for a time under the Blood of Heroes RPG from Pulsar Games, which I used elements from in my DC Heroes games. I ran a series of related campaigns set in the mainstream DC universe for several years - the first Enforcers of Justice game was set in the wake of the Death of Superman and the second Enforcers of Justice game wrapped up just before Identity Crisis - encompassing four separate team-centric campaigns spanning 11 years.

The campaigns started with the 2nd Edition rules, then moved to 3rd Edition. Eventually I created a hybrid set of rules using 2nd and 3rd Edition (and later Blood of Heroes) as well as incorporating some useful rules from other super hero RPGs. I incorporated elements from TSR's original Marvel Super Heroes RPG, from GURPS Supers, and from Champions. Some of the modified rules are posted on this site.

The Who's Who section covers just about everything from the four different campaigns I have run. All of the campaigns took place in the same "universe" and the characters often interacted with each other. Events in one game would have an effect on the others and this led to a coherent "sub-universe" set within the mainstream DC Universe. I strove to keep the game as close to current DC continuity as possible without hindering the freedom of the players. On more than one occasion the characters in my games played an active part in major crossover events torn from the then-current issues of DC Comics.